Inspired by this thread on Barad'dun's boards.
The Realm has a good influx of new folks who could use a hand making gear and garb, as well as developing fighting skills, learning the nuances of the rules and shot calibration, and having a friendly face for advice/event info apart from weekly practices.
What say you about having some sort of official apprenticeship program/guidelines in our Realm? I'd hate to call it squiring since we don't have knights, but we do have awards set up for recognition in all sorts of "mastery" subjects and this seems like a logical progression to me.
I'll outline the discussion I'd like to have thusly:
Obviously, the intention is to impart knowledge, but where is the line to be drawn?
- Who should be eligible to take on an apprentice?
- - Should only those who already have (none yet AFAIK) "mastery" badges be allowed to train?
- - Senior tabard holders?
- - Basic tabard holders?
- Should apprenticeship have a set time?
- A set # of items / tasks to accomplish?
- Awards for apprentice/master?
- Ability for apprentice to become "master"?
- Make Realm-loaner items?
- Apprenticeship creates close bonds
- Some units have qualities they're looking for in new members
- All those seeking apprenticeship should feel free to ask whomever they seek as a teacher without fear of being recruited by their master's unit or of being shunned by their current unit.
- Will this cause unnecessary drama?
- We want this to mean something
- We don't want to stifle individual styles
- We want the Realm to benefit both tangibly and intangibly
Discuss
